Web3 loves incentives. Tokens, badges, streaks, multipliers, everything has a mechanic attached. The pitch is always the same:
“We’re making things fun, sticky, engaging.”
But where’s the line between motivating users and trapping them? At what point does gamification stop being design — and start becoming manipulation?
Some dApps are indistinguishable from slot machines. You stake tokens, spin a wheel, watch a counter climb, wait for a claim window. The uncertainty is the feature. It’s dopamine on demand.
That’s not gamification. That’s operant conditioning dressed up as a dashboard.
Not all streaks are innocent. Think of “claim daily to keep your multiplier.” Miss a day and your progress resets to zero. Instead of feeling rewarded, you feel punished.
In Web3, this can lock users into behaviors that benefit the protocol more than the person. You’re not building loyalty; you’re enforcing dependency.
And the moment someone misses a streak, the system reminds them: your time, your attention, your discipline — all belong to us.
Some dark patterns in Web3 mirror financial scams.
The design isn’t neutral. It’s nudging you down a funnel that looks like a game, but ends like a trap.
Gamification doesn’t have to be toxic. Done right, it can highlight progress, celebrate milestones, and create belonging.
The difference? Healthy play is transparent and empowering. Harmful play hides the rules until you’re already hooked.
Web3 has an opportunity to redefine digital incentives. But if designers keep borrowing tactics from casinos and click-farms, they’ll just rebuild the same extractive loops under new branding.
So the question isn’t “how do we make things fun?” It’s:
Because if the answer is the latter, it’s not design. It’s manipulation with a wallet attached.
Does gamification turn into manipulation? was originally published in Coinmonks on Medium, where people are continuing the conversation by highlighting and responding to this story.
Also read: Canal+ veut racheter les cinémas UGC : les raisons d’une opération historique